Jul 28, 2005, 10:56 PM // 22:56
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#41
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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then thats making being a mesmer primary less and less useful
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Jul 28, 2005, 11:12 PM // 23:12
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#42
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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not really, fast casting doesnt play that big of a part in the mesmer primary anyway
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Jul 29, 2005, 12:05 AM // 00:05
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#43
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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-Transformer-
The Transformer has the ability to transform into all kinds of animals and is abled to have a complete skill bar for each animal he can transform in. He is also able to call his animal friends for help.
I would like being abled to play as something else then human, but complete new races isn't really my thing Something like this would be a nice solution.
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Jul 29, 2005, 01:01 AM // 01:01
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#44
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Krytan Explorer
Join Date: Jun 2005
Guild: The Warrior Nation[WN]
Profession: R/
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i dont like the steal thing at all.
you just got your max dmg gold goldly cystaline sword for 250k after a month of farming.you go to try it in pvp and a theif gets lucky and steals it.
that would piss people off.
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Jul 29, 2005, 01:04 AM // 01:04
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#45
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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so?
I hate how much we care about peoples feelings in this game
unequip it if you see a thief in pvp.
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Jul 29, 2005, 01:22 AM // 01:22
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#46
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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so whats the point of having a theif then if you expect everyone to carry a crap weapon while fighting you?
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Jul 29, 2005, 01:24 AM // 01:24
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#47
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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maybe you could like get a theif safe bag and put 5 items you dont want stolen in it.
The theif could get a random item out of your bags except for that bag
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Jul 29, 2005, 03:04 AM // 03:04
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#48
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Krytan Explorer
Join Date: Jun 2005
Guild: The Warrior Nation[WN]
Profession: R/
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im against stealing anything at all it is dumb to take away stuff that ppl earned.
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Jul 29, 2005, 03:06 AM // 03:06
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#49
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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wouldnt make a difference...
People dont care about what other people earned until now?
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Jul 29, 2005, 03:27 AM // 03:27
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#50
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Seattle, Wa
Guild: Nuclear Babies
Profession: E/Mo
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The basic premise of adding a new class would be to add new gameplay and thematic elements, then build the class around them. One good example would be spells based on something similar to adrenalin, but with different triggers. Trigger Ideas:
Teammates taking damage
Teammates dealing damage
opponents taking damage
Casting spells
Casting spells on allies
Casting spells on enemies
Casting enchantment
Casting Hex
Some of the more specific triggers would only work with a couple classes, so they are out of the question. I think the best ones are with pure spellcasting - sucessfully casting a spell on an enemy or ally. Casting spells on ally would be abused by draw conditions, so casting spells on enemy seems better. Now its time for a theme, and I think a good theme would be a demonic spellcaster. Attributes - Subversion Magic, Chaos Magic, Demonic Magic, and Dark Affinity. Subversion magic would be similar to necro's curses, chaos magic directly damages opponents, demonic magic is mostly self-buffs, and dark affinity is the primary attribute and it gives charge to "dark adrenalin" moves and other odds and ends that a demon should have.
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Jul 29, 2005, 03:30 AM // 03:30
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#51
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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Quote:
Originally Posted by Iraqalypse Now
The basic premise of adding a new class would be to add new gameplay and thematic elements, then build the class around them. One good example would be spells based on something similar to adrenalin, but with different triggers. Trigger Ideas:
Teammates taking damage
Teammates dealing damage
opponents taking damage
Casting spells
Casting spells on allies
Casting spells on enemies
Casting enchantment
Casting Hex
Some of the more specific triggers would only work with a couple classes, so they are out of the question. I think the best ones are with pure spellcasting - sucessfully casting a spell on an enemy or ally. Casting spells on ally would be abused by draw conditions, so casting spells on enemy seems better. Now its time for a theme, and I think a good theme would be a demonic spellcaster. Attributes - Subversion Magic, Chaos Magic, Demonic Magic, and Dark Affinity. Subversion magic would be similar to necro's curses, chaos magic directly damages opponents, demonic magic is mostly self-buffs, and dark affinity is the primary attribute and it gives charge to "dark adrenalin" moves and other odds and ends that a demon should have.
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thats a cool idea, I think eles should only be able to cast elites once theyve cast like 5 spells, thatd be a cool thing to implement
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Jul 29, 2005, 05:00 AM // 05:00
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#52
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Frost Gate Guardian
Join Date: Apr 2005
Guild: The Circle of Nine
Profession: A/D
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the assassin would be f*ckin fun
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Jul 29, 2005, 05:02 AM // 05:02
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#53
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Banned
Join Date: May 2005
Location: East Texas
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- Shape Shifter -
Can change into any monster equal to their own level and use that creatures skills in addition to their own, and can "capture" new one's by mastering higher level shifts...
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Jul 29, 2005, 06:07 AM // 06:07
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#55
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Banned
Join Date: May 2005
Location: East Texas
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-Headache-
If this attack hits, your target suffers from blindness and vertigo and loss of energy for 12 seconds, and cannot attack, block, or move, and must make a saving throw versus death or be instantly turned into a truncheon.
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Jul 29, 2005, 06:51 AM // 06:51
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#56
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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Instead of adding new classes (and having to rebalance the whole game), why not let existing level 20 characters sort of phase into an "elite class" according to their chosen professions; "locking" them for good (no more changing professions in the desert).
I'm not saying we should have 30 new classes, per se, just let existing characters learn new skills and maybe let them use one elite skill for each profession.
Last edited by Lagg; Jul 29, 2005 at 06:53 AM // 06:53..
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Jul 29, 2005, 06:40 PM // 18:40
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#57
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Ascalonian Squire
Join Date: Jul 2005
Guild: TeamHoax
Profession: W/Mo
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Quote:
Originally Posted by Creed
Melee class: Pugilist (Still not sure on the name )
This class would have two choices of weapons both quite diffrently styled:
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Correction, the class would have many choices of weapons because every class in guild wars can use any weapon they want.
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Jul 29, 2005, 06:42 PM // 18:42
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#58
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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Quote:
Originally Posted by silverstein
Correction, the class would have many choices of weapons because every class in guild wars can use any weapon they want.
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not neccessarily, i mean yes anyone can use anything.
But certain weapons require certain attributes to get the full potential of the weapon
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Jul 29, 2005, 07:16 PM // 19:16
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#59
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Delphian Scribe
Join Date: May 2005
Location: Holland
Guild: No guild ;_;
Profession: N/Me
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maybe sayed before but ok
Dragoon a master of dragons his weapon is a javalin and he can summon a pet dragon to aid him in battle in the begining he must pick his favourite dragon like a green one or red one
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Jul 29, 2005, 11:00 PM // 23:00
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#60
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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oooooooor add in a dragon as a pet...
the pugilist sounds fun, but not entirely new.
also, about the headache skill, if that existed then it would have to have major cool down and/or be an elite, also, why would they need to be blinded if theyre not alowed to attack
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